UI · UX · Motion · 2022–2024

Bingo Plus — Mobile Gaming Experience

Designing intuitive interfaces, guided game states, and animation delivery for a live mobile Bingo product in the Philippine market.

參與菲律賓市場的手機直播 Bingo 產品設計,重點放在介面易懂度、玩家引導、遊戲狀態與動畫如何順利落地。

RoleUI / UX DesignerUI/UX 設計師
Additional roleAnimation supervision動畫監修
PlatformMobile行動裝置
CollaborationProduct & Engineering產品與工程
Bingo Plus interface overview
Overview專案概述

Making live Bingo easier to understand and more enjoyable to play.

讓玩家更快看懂直播 Bingo 的玩法,也更願意留在遊戲裡。

Bingo Plus is a live mobile Bingo product featuring hosted programs and Bingo Mega gameplay. My contribution focused on creating clear interface structures, supporting different player modes, and improving how game information and rewards were communicated.

Bingo Plus 是結合直播主持內容與 Bingo Mega 玩法的手機產品。我主要處理介面結構、不同熟悉程度玩家的使用模式,以及遊戲資訊與獎勵回饋怎麼呈現才夠清楚。

Design focus設計重點

Clarity across different levels of player familiarity.

新手和熟手,需要的資訊量其實不一樣。

  • Structured beginner and advanced modes for different levels of player confidence.
  • Used tutorials, prompts, and modal guidance to reduce uncertainty during gameplay.
  • Designed interface states for selection, participation, waiting, and reward moments.
  • Balanced dense game information with clear visual hierarchy and accessible controls.
  • 針對不同熟悉程度設計 Beginner / Advanced 模式,讓新手有引導、熟手不被多餘資訊打擾。
  • 用教學、提示與 Modal 降低玩家第一次進入遊戲時的不確定感。
  • 整理選擇、參與、等待、開獎與獎勵等不同遊戲狀態。
  • 即使遊戲資訊很多,也盡量讓主要操作與狀態維持清楚。
Motion delivery動畫交付

Building a practical animation pipeline with engineering.

不只把動畫做完,也要確保工程真的能順利接進產品。

For the gift feature, I supervised animation design and collaborated with developers to establish a VapTool-based animation resource output solution suitable for product implementation.

在 Gift 功能中,我負責動畫監修,並和開發一起整理 VapTool 的輸出方式,讓動畫素材能直接進入產品實作。

Reflection反思

Designing beyond static screens.

這段經驗讓我開始把「設計完成」和「產品真的做出來」當成兩件不同的事。

This project strengthened my understanding of how interface hierarchy, player guidance, reward feedback, and production constraints work together in a live game environment.

這個專案讓我更熟悉:直播遊戲裡的介面層級、玩家引導、獎勵回饋與實作限制,其實必須一起考量。