Résumé · Product Design · Product Ownership · Live Experience 履歷 · Product Design · Product Ownership · Live Experience

Joy Wu

Product Designer with hands-on product ownership experience and 4+ years in online gaming. I turn business and operational requirements into clear user flows, interaction states, prototypes, specifications, UAT, and launch-ready experiences — especially for complex products that connect digital UX with real-time systems and live production.

Product Designer,並具備實際的產品規劃與交付經驗;在遊戲與直播產品產業與產品類型累積 4+ 年經驗。 擅長把商業與營運需求整理成清楚的使用流程、互動狀態、Prototype 與規格,並一路參與 UAT 與上線。尤其熟悉需要同時處理數位 UX、即時系統與直播製作的複雜產品。

Product DesignProduct Design UX / interaction / system flows / prototypes UX / 互動 / 系統流程 / 原型
Product Ownership產品規劃與交付 requirements / delivery / UAT / launch readiness 需求釐清 / 跨團隊交付 / UAT / 上線準備
Domain Strength產業經驗 live gaming / social play / physical-digital experience 直播遊戲 / 社交互動 / 數位 × 實體體驗
Product Manager · Live Gaming & Product ExperienceFeb 2025 — Present

CasinoPlus · PhilippinesCasinoPlus · 菲律賓

  • Own feature delivery across live-gaming products from requirement definition and player flow through prototype, specification, UAT, launch readiness, and post-launch iteration.
  • Translate existing game rules and operational requirements into player-facing flows, interaction states, edge cases, information hierarchy, and feedback — without owning game math, probability, payout values, or reward economy.
  • Build interactive HTML prototypes for complex states and social/game flows, helping engineering and operations align before implementation and reducing ambiguity during handoff.
  • Coordinate Engineering, Art, Broadcast, OBS, IT, Studio Operations, Compliance, Procurement, Legal, and external vendors to move features from concept to production.
  • For physical-digital studio initiatives, align camera framing, equipment constraints, vendor drawings/materials, on-site requirements, and broadcast presentation as part of product delivery.
  • Use competitive review and heuristic evaluation to identify interaction, hierarchy, feedback, and system-status issues and turn them into actionable product improvements.
  • 負責直播遊戲功能從需求釐清、玩家流程、Prototype 與規格整理,到 UAT、上線準備與上線後調整的完整交付。
  • 把既有遊戲規則與營運需求整理成玩家端流程、互動狀態、例外情境、資訊層級與結果回饋;遊戲數學、機率、派彩與獎勵數值則由既有規則定義。
  • 製作可實際操作的 HTML Prototype,提前驗證複雜狀態與社交/遊戲流程,讓工程與營運在正式開發前先對齊,減少交接時的理解落差。
  • 協調 Engineering、Art、Broadcast、OBS、IT、Studio Operations、法遵、採購、法務與外部供應商,讓功能能從需求一路推進到正式上線。
  • 在數位 × 實體的 Studio 專案中,會同時考量鏡位、設備限制、供應商工程圖與材質、現場施工條件,以及最後的直播畫面。
  • 透過競品研究與 Heuristic Review 找出互動、資訊層級、回饋與系統狀態問題,再整理成可執行的產品改善項目。
Product Designer / UI DesignerJul 2022 — Jan 2025

BingoPlus · PhilippinesBingoPlus · 菲律賓

  • Designed mobile gaming experiences across homepage, game lobby, game features, campaign pages, rewards, membership, payment-related surfaces, and responsive web.
  • Worked end to end from flow and wireframe through prototype, high-fidelity UI, specification, developer handoff, UAT, and launch support.
  • Created reusable UI patterns and contributed to design-system consistency across repeated game and campaign surfaces, improving visual and implementation consistency.
  • Partnered closely with developers to translate interaction and motion concepts into production-ready behavior and assets.
  • Built a strong visual and motion foundation across product UI, live-game presentation, seasonal themes, and campaign communication.
  • 參與手機遊戲產品設計,範圍包含首頁、遊戲大廳、遊戲功能、活動頁、獎勵、會員、支付相關介面與 Responsive Web。
  • 從 User Flow、Wireframe、Prototype、高擬真 UI、規格整理、Developer Handoff 到 UAT 與上線支援,都有完整參與。
  • 整理可重用的 UI Pattern,並維持 Design System 的一致性,讓重複出現的遊戲與活動介面更容易維護與實作。
  • 與開發密切合作,把互動與 Motion 概念整理成可實作的行為、規格與素材。
  • 累積了產品 UI、直播遊戲呈現、節慶主題與活動視覺等扎實的設計與 Motion 基礎。
Selected product work代表案例 joywu.co
Game Room & Social Play Social UX · room creation, invitations, host controls, switching, viewer states 社交 UX · 房間建立、邀請、房主管理、房間切換與觀戰
Game Lobby & Discovery Discovery UX · information hierarchy, browsing, comparison, entry decisions 探索 UX · 資訊層級、瀏覽比較與房間選擇
Bonus Color Game Feature UX · betting states, draw transition, result feedback, settlement communication Feature UX · 投注狀態、開獎節奏、結果回饋與結算資訊
75× Super Round Player-facing experience around existing rules · state communication and qualified/view-only outcomes 既有規則下的玩家體驗 · 狀態切換與 Qualified / View Only 回饋
Physical × Virtual Integration / HYPE Studio Live experience · camera framing, studio constraints, vendor coordination, delivery 直播體驗 · 鏡位、Studio 條件、供應商協調與現場交付