CasinoPlus · PhilippinesCasinoPlus · 菲律賓
- Own feature delivery across live-gaming products from requirement definition and player flow through prototype, specification, UAT, launch readiness, and post-launch iteration.
- Translate existing game rules and operational requirements into player-facing flows, interaction states, edge cases, information hierarchy, and feedback — without owning game math, probability, payout values, or reward economy.
- Build interactive HTML prototypes for complex states and social/game flows, helping engineering and operations align before implementation and reducing ambiguity during handoff.
- Coordinate Engineering, Art, Broadcast, OBS, IT, Studio Operations, Compliance, Procurement, Legal, and external vendors to move features from concept to production.
- For physical-digital studio initiatives, align camera framing, equipment constraints, vendor drawings/materials, on-site requirements, and broadcast presentation as part of product delivery.
- Use competitive review and heuristic evaluation to identify interaction, hierarchy, feedback, and system-status issues and turn them into actionable product improvements.
- 負責直播遊戲功能從需求釐清、玩家流程、Prototype 與規格整理,到 UAT、上線準備與上線後調整的完整交付。
- 把既有遊戲規則與營運需求整理成玩家端流程、互動狀態、例外情境、資訊層級與結果回饋;遊戲數學、機率、派彩與獎勵數值則由既有規則定義。
- 製作可實際操作的 HTML Prototype,提前驗證複雜狀態與社交/遊戲流程,讓工程與營運在正式開發前先對齊,減少交接時的理解落差。
- 協調 Engineering、Art、Broadcast、OBS、IT、Studio Operations、法遵、採購、法務與外部供應商,讓功能能從需求一路推進到正式上線。
- 在數位 × 實體的 Studio 專案中,會同時考量鏡位、設備限制、供應商工程圖與材質、現場施工條件,以及最後的直播畫面。
- 透過競品研究與 Heuristic Review 找出互動、資訊層級、回饋與系統狀態問題,再整理成可執行的產品改善項目。