Project Ownership · Physical Studio DeliveryStudio 專案管理 · 現場交付

HYPE Studio Revamp

A physical live-game studio revamp I managed from design review and production planning through on-site execution and handover.

這是一個由我負責產品端推進的直播 Studio 改造專案。我的工作不是做空間設計,而是把已核准的設計需求,協調供應商、內部團隊與現場條件,最後真正做出來並交付。

Role角色Product / Project Ownership
Focus重點Live Experience
Scope範圍Studio · Camera · Delivery
Format形式Case Study
Role clarity: This is a project ownership case, not a design-authorship case. Spatial design was created by the external design partner.角色界線: 空間設計由外部設計夥伴負責;我的角色是產品端專案管理,包含需求審閱、跨團隊協調、現場追蹤與最終交付。
What I owned我實際負責什麼

Turning an approved concept into a buildable, camera-ready studio.

重點不是「核准一張設計圖」,而是讓它最後真的能施工、能拍攝、能上線。

Design review, vendor alignment, production scheduling, camera / host framing requirements, internal coordination, on-site follow-up, and final handover.

我負責設計審閱、供應商需求對齊、製作排期、鏡位與主持人構圖條件、內部協調、現場施工追蹤與最終交付。

Delivery criteria怎麼判斷這個專案有沒有做好

The final product was the broadcast frame — not just the room.

對玩家來說,最後看到的是直播畫面,不是 Studio 的平面圖。

Camera position, presenter scale, platform dimensions, access, visual continuity, and construction feasibility were all part of the review.

因此相機位置、主持人比例、平台尺寸、工作動線、畫面連續性與施工可行性,都要一起納入交付標準。