End-to-end product experience
從需求到交付上線的完整體驗
Translate ambiguous requirements into journeys, state logic, prototypes, and launch-ready experiences.
把還不夠清楚的需求,整理成使用流程、狀態邏輯、做原型與可交付的產品方案。
I design and deliver digital products and live gaming experiences — connecting UX, interaction systems, studio environments, and cross-functional execution.
我負責數位產品與直播遊戲體驗,從 UX、互動流程到 Studio 現場與跨部門協作,讓需求能一路走到實際交付上線。
Translate ambiguous requirements into journeys, state logic, prototypes, and launch-ready experiences.
把還不夠清楚的需求,整理成使用流程、狀態邏輯、做原型與可交付的產品方案。
Structure complex room, reward, game-state, and edge-case flows into understandable interactions.
把房間、獎勵、遊戲狀態與例外情境拆清楚,讓玩家知道現在發生什麼、下一步能做什麼。
Coordinate Product, Engineering, IT, Studio, Compliance, Procurement, and external vendors.
協調產品、工程、IT、Studio、法遵、採購與外部供應商,把需求真正推進到現場與交付上線。
Connect interface decisions with camera framing, studio constraints, equipment, and production reality.
不只看螢幕上的 UI,也把鏡位、Studio 空間、設備限制與實際製作條件一起納入體驗設計。
Use working HTML prototypes to test complex flows before engineering investment.
用可操作的 HTML Prototype 提前驗證調整複雜流程,讓工程與營運在正式開發前先對齊。
A 2022–2024 foundation in mobile gaming UI, animation delivery, and campaign communication.
2022–2024 的工作累積了手機遊戲 UI、互動動效與活動視覺的扎實基礎。
Each cover is designed for the portfolio. Click once to enter the complete case study — no repeated detail blocks on the homepage.
從社交互動、遊戲探索到 Studio 交付,每個案例都聚焦一種不同的產品挑戰。

Designing a social layer around live gaming.
把原本單人玩的直播遊戲,延伸成可以邀請、加入、觀戰與管理房間的社交體驗。
View case →查看案例 →
Rethinking how players browse and compare game rooms.
重新整理 Lobby 的資訊層級,讓玩家更快瀏覽、比較並決定要進哪個房間。
View case →查看案例 →
From betting to reveal, settlement, payout, and feedback.
重新梳理投注、開獎、結果與派彩的資訊節奏,讓每個階段都更容易理解。
View case →查看案例 →
Designing the player-facing flow around an existing physical game event.
在既有遊戲規則下,設計玩家端的狀態切換、結果呈現與參與回饋。
View case →查看案例 →
Managing a physical studio from design review through delivery.
從設計審閱、供應商協調到現場施工與交付,負責把 Studio 改造專案推進完成。
View case →查看案例 →
Improving camera framing and physical / virtual continuity.
從玩家最後看到的直播畫面出發,改善鏡位、實景棚與虛擬場景之間的銜接。
View case →查看案例 →Selected work from my earlier product-design foundation across mobile gaming UI, interaction motion, and visual communication.
這些作品是我早期的設計基礎,包含手機遊戲 UI、互動動效與活動視覺。

UI, guidance, game states, and animation delivery.
手機遊戲 UI、玩家引導、遊戲狀態與動畫交付。

Game feedback, timing, progress, and reward animation.
用動效處理遊戲回饋、節奏、進度與獎勵感。

Campaign KV, game promotion, and live entertainment communication.
活動 KV、遊戲宣傳與直播娛樂的視覺溝通。
Open to Product Designer, Product Owner, and international product opportunities.
目前開放 Product Designer、Product Owner 與國際產品相關職缺。